//==============================================================================
// Cho_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX1
{
   set hotspot
   {
      version
      {
         Visualparticle Cho BirthSFX1
      }
   }
}
//==============================================================================
define BirthSFX2
{
   set hotspot
   {
      version
      {
         Visualparticle Cho BirthSFX2
      }
   }
}
//==============================================================================
define FireBolt
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Ranged
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cho_birth
				Connect ATTACHPOINT BirthSFX1 hotspot
				Connect ATTACHPOINT BirthSFX2 hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cho_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cho_runA
	 }
			version
         {
			        VisualGranny Cho_runB
         }
			version
         {
			        VisualGranny ChoGallHorse_SpecialMount
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cho_boredA
	 }
			version
         {
			        VisualGranny Cho_boredB
         }
			version
         {
			        VisualGranny Cho_boredC
         }
			version
         {
			        VisualGranny Cho_boredD
         }
			version
         {
			        VisualGranny Cho_dance
         }
			version
         {
			        VisualGranny Cho_taunt
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
		Targetlogic none/Tower/AbstractWall/Building
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Cho_attackA
					tag Attack 0.15 true   
					tag SpecificSoundSet 0.10 false ChoAttackSFX checkVisible
				}
				version
				{
					VisualGranny Cho_attackB
					tag Attack 0.15 true   
					tag SpecificSoundSet 0.10 false ChoAttackSFX checkVisible
				}
				version
				{
					VisualGranny Cho_attackC
					tag Attack 0.20 true   
					tag SpecificSoundSet 0.15 false ChoAttackSFX checkVisible
				}
				version
				{
					VisualGranny Cho_attackD
					tag Attack 0.15 true   
					tag SpecificSoundSet 0.10 false ChoAttackSFX checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Cho_HammerAttackA
					tag Attack 0.20 true   
               				tag SpecificSoundSet 0.20 false ChoAttackHammerSFX checkVisible
					tag FootstepLeft 0.20 true
				}
				version
				{
					VisualGranny Cho_HammerAttackB
					tag Attack 0.20 true   
               				tag SpecificSoundSet 0.20 false ChoAttackHammerSFX checkVisible
					tag FootstepLeft 0.20 true
				}
				version
				{
					VisualGranny Cho_HammerAttackC
					tag Attack 0.15 true   
               				tag SpecificSoundSet 0.15 false ChoAttackHammerSFX checkVisible
					tag FootstepLeft 0.15 true
				}
			}
		}
		
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cho_death
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cho_flail
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cho1_UpHeaval
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.35 true
			tag Attack 0.45 true   
			tag SpecificSoundSet 0.32 false ChoUpHeavalSFX checkVisible
			tag SpecificSoundSet 0.32 false TitanFoot checkVisible
			tag FootstepRight 0.32 true
			tag FootstepLeft 0.32 true
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim JumpFly
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cho_SurgingFist
				Connect rightfoot FireBolt hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               		tag Attack 0.60 true
	       		tag Attack 0.65 true
	       		tag Attack 0.70 true
	       		tag Attack 0.75 true
	       		tag Attack 0.80 true      
               		tag SpecificSoundSet 0.65 false WingsLarge checkVisible
	       		Length 1.70
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cho_RuneBomb
				Connect rightfoot FireBolt hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.30 true
			tag SpecificSoundSet 0.15 false WingsLarge checkVisible
//-- end auto generated section
		
         }
      }
   }
}